There are two different method on doing the ringing such as physique technique and Skin technique.
The only difference between Skin abd Physique is that the latter has only one skinning method: adjusting the envelopes of the bones to the vertices of the model. However, unlike the envelopes in Skin, this method is perfect.
In turn, unlike Physique, skin allows you to assign weights of the bones influence directly to the vertices for a fine adjustment.
Following Attachment are some tutorial on how to do both different ringing in 3ds Max:
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