Friday, July 22, 2016

Adding Skeleton for the Human Body Model

There are few method on the 3ds Max to add the skeleton for the human body modelling to make the model move like a real human body.

There are two different method on doing the ringing such as physique technique and Skin technique.

In the latest version of character studio, Physique has more features than Skin, but they are more effective only on models with large polygon numbers (over 50,000 or 70, 000). We are discussing modeling with an average of number of polygons (15,000 to 20,000), where skin is preferable.

The only difference between Skin abd Physique is that the latter has only one skinning method: adjusting the envelopes of the bones to the vertices of the model. However, unlike the envelopes in Skin, this method is perfect.

In turn, unlike Physique, skin allows you to assign weights of the bones influence directly to the vertices for a fine adjustment.

Following Attachment are some tutorial on how to do both different ringing in 3ds Max:




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